About Abyssal Fluid
How it works
The base fluid simulation uses a 2D Navier-Stokes solver with high viscosity settings for slow, heavy fluid motion. Force injection is concentrated at the bottom of the screen (vent positions) with magnitude driven by bass energy. Bioluminescent particles are a secondary system: small instanced points that follow the fluid velocity field with added Brownian motion. Their emission intensity is triggered by onset detection with a fast attack and slow decay for flash-then-fade behavior. Vent plumes use a separate upward-biased particle system with temperature-mapped coloring (red at source, transitioning to dark as they cool). A blue-shifted color grading pass and a vignette create the deep-ocean atmosphere.
Audio Features
- ▸ Bass Energy
- ▸ Sub-Bass
- ▸ Onset Detection
- ▸ Spectral Darkness
Best For
- ▸ Dark Ambient & Drone
- ▸ Deep Dubstep
- ▸ Doom & Sludge Metal
- ▸ Marine Science Content
MusicMind Engine
Tension Analysis (L4) intensifies vent plume eruptions during harmonic tension peaks, Key Color Mapping (L6) tints bioluminescent flashes based on the detected key's emotional color, and Narrative Arc (L7) paces current intensity to mirror the song's dramatic ebb and flow.
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