About Spatial Studio
How it works
The room is a simple box geometry with inward-facing normals. Each wall face is UV-mapped and assigned a region of the frequency spectrum. Surface emission is computed in the fragment shader using frequency band energy as emissive color intensity. Displacement mapping uses a vertex shader that pushes wall vertices outward based on bass energy. The floor uses a glossy PBR material with screen-space reflections to mirror the wall lighting. Stereo channel separation is mapped to left/right wall activation ratios. The camera is positioned slightly off-center with gentle audio-reactive sway for subtle parallax.
Audio Features
- ▸ Frequency Spectrum
- ▸ Stereo Field
- ▸ Bass Energy
- ▸ Spatial Audio Cues
Best For
- ▸ Spatial Audio & Dolby Atmos
- ▸ Acoustic & Live Sessions
- ▸ Architecture & Design Content
- ▸ Product Showcases
MusicMind Engine
Section Detection (L1) transitions room lighting presets across song sections, Chord Detection (L3) shifts wall color zones on harmonic changes, Spatial Intelligence (L8) maps stereo panning to left-right wall activation, and Timbral Fingerprint (L10) drives surface displacement intensity by spectral brightness.
Learn how MusicMind analyzes music →