About Singularity Torus
How it works
The torus is a parametric mesh with per-vertex displacement driven by frequency band energies. Surface emission uses a procedural pattern shader with audio-reactive parameters. The gravitational lensing is implemented as a screen-space post-processing effect: a ray-bending shader computes the deflection of each pixel's view ray around a point mass using the Schwarzschild metric approximation. The deflection magnitude is modulated by bass energy (controlling apparent mass). Particle streams use GPU-computed trajectories that follow geodesics in the warped space. The accretion disk is rendered as a flat ring of particles with Doppler-shifted colors.
Audio Features
- ▸ Bass Energy
- ▸ Frequency Bands
- ▸ RMS Energy
- ▸ Spectral Centroid
Best For
- ▸ Space & Sci-Fi Music
- ▸ Dark Ambient
- ▸ Cinematic Scores
- ▸ Physics & Astronomy Content
MusicMind Engine
Tension Analysis (L4) modulates singularity mass from harmonic tension to warp light more intensely during dissonant passages, Timbral Fingerprint (L10) drives torus surface emission patterns from spectral texture, and Temporal Memory (L12) smoothly evolves accretion disk dynamics across the song.
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