About Quantum Field
How it works
Particles are rendered as instanced point sprites with a custom shader that blends between point and wave representations based on audio energy. Each particle's position is computed as a weighted sum of a deterministic orbit path and a noise-based probability cloud, with the weight ratio driven by transient detection (transients collapse the wave function to a point). Entangled pairs share correlated noise seeds so their motions mirror each other across space. The probability cloud density is visualized using an additive-blended volumetric rendering approximation in screen space.
Audio Features
- ▸ RMS Energy
- ▸ Transient Detection
- ▸ Spectral Flux
- ▸ Harmonic-to-Noise Ratio
Best For
- ▸ Ambient & Experimental
- ▸ Science Communication
- ▸ IDM & Glitch
- ▸ Documentary Scores
MusicMind Engine
Section Detection (L1) governs wave-function collapse timing per song section, Build Detection (L5) controls probability cloud density during buildups, and Spatial Intelligence (L8) positions entangled particle pairs across the stereo field.
Learn how MusicMind analyzes music →