About Particle Field
How it works
Particles are managed through an object pool of up to 10,000 instances, created once during initialization and reused throughout playback. Each frame, a compute-style update pass reads the current audio analysis data and applies forces to each particle: bass energy drives radial force, mid energy drives tangential (swirl) force, and high energy modulates damping. Particle positions, velocities, and colors are packed into a single instanced mesh for rendering in one draw call. The seeded RNG ensures identical initial conditions across plays.
Audio Features
- ▸ Bass Energy
- ▸ Mid Energy
- ▸ High Energy
- ▸ Beat Detection
Best For
- ▸ Electronic Music
- ▸ Indie & Alternative
- ▸ Live Performances
- ▸ Music Videos
MusicMind Engine
Section Detection (L1) controls particle density per song section, Build Detection (L5) triggers explosive particle bursts on drops, and Spatial Intelligence (L8) distributes particles across the stereo field.
Learn how MusicMind analyzes music →Science Behind This Effect
Particle density and velocity are driven by the song's emotional arc trajectory, creating macro-level visual intensity that follows the music's dramatic shape.
Learn more: Emotional Arcs in Music →