About Pulse Rings
How it works
The audio analysis pipeline identifies onsets (transients) and classifies them by frequency band: sub/bass (kicks), low-mid (toms/snares), mid (claps/percussion), and high (hi-hats/cymbals). Each onset triggers a ring spawn with properties mapped to the onset characteristics -- band determines ring thickness and speed, amplitude determines initial brightness, and sharpness determines edge hardness. Rings expand using physically-modeled wave propagation with configurable damping. All rings are rendered in a single SDF (Signed Distance Field) shader pass.
Audio Features
- ▸ Onset Detection
- ▸ Transient Classification
- ▸ Beat Grid
- ▸ Percussion Energy
Best For
- ▸ Hip-Hop & Trap
- ▸ Drum and Bass
- ▸ House & Techno
- ▸ Percussion Performances
MusicMind Engine
Chord Detection (L3) colors each ring by the active chord quality, Key Color Mapping (L6) maintains tonal consistency across ring palettes, and Timbral Fingerprint (L10) differentiates ring visual weight based on the attack timbre of each transient.
Learn how MusicMind analyzes music →