About Infinite Cyber Matrix
How it works
Character columns are rendered as instanced quad meshes with a character sprite sheet texture. Each column maintains an independent scroll position, speed (mapped to a frequency band), and brightness (mapped to the corresponding band energy). Characters cycle through the sprite sheet at a rate tied to onset detection. The multi-layer parallax uses three depth planes with different scale and opacity, rendered back-to-front with additive blending. Beat-synchronized brightness pulses propagate horizontally across columns using a wave function with configurable speed. All column states are initialized with seeded RNG for deterministic output.
Audio Features
- ▸ Frequency Bands
- ▸ Onset Detection
- ▸ Beat Detection
- ▸ RMS Energy
Best For
- ▸ Cyberpunk & Hacker Aesthetic
- ▸ Techno & Dark Electronic
- ▸ Coding Streams
- ▸ Sci-Fi Content
MusicMind Engine
Build Detection (L5) accelerates character fall speed during energy ramps, Rhythm Pattern (L9) quantizes column brightness pulses to the detected beat subdivisions, and Temporal Memory (L12) shifts character color temperature across the song's macro timeline.
Learn how MusicMind analyzes music →