About Cyber Brutalist Trench
How it works
Building geometry is procedurally generated using a seeded algorithm that stacks, extrudes, and subtracts box primitives to create brutalist forms. Building height is modulated by bass energy, and detail density by mid-frequency content. The scene is rendered as a forward-scrolling corridor with buildings generated ahead of the camera and recycled behind it. Neon signage uses emissive billboard meshes with procedural text textures modulated by high-frequency energy. Fog and volumetric lighting provide depth and atmosphere. The camera path follows the corridor centerline with subtle lateral sway tied to spectral centroid.
Audio Features
- ▸ Bass Energy
- ▸ Mid Frequency Detail
- ▸ High Frequency Energy
- ▸ RMS Energy
Best For
- ▸ Industrial & Dark Electronic
- ▸ Cyberpunk Content
- ▸ Architecture Visualization
- ▸ Dark Ambient
MusicMind Engine
Build Detection (L5) drives building height surges during energy ramps, Rhythm Pattern (L9) synchronizes forward corridor scrolling to the detected groove, and Temporal Memory (L12) evolves architectural density across the song's timeline for visual storytelling.
Learn how MusicMind analyzes music →